A talk that will explore how an art and narrative-driven game design for adaptive gameplay can orchestrate the player's physical and emotional behavior.
Chris Solarski is a consummate artist-game designer who has given talks on interactive storytelling and game art at international venues and organisations including Disney Research, the Smithsonian's landmark The Art of Video Games exhibition, SXSW, GDC Europe, and FMX.
He is also the author of two books on gaming which are widely considered essential reading, offering an art and narrative-driven game design framework for adaptive gameplay aesthetics that orchestrate the player's physical and emotional experience in progressive ways.
"The concepts presented in Interactive Stories and Video Game Art remind me of Joseph Campbell's powerful demonstration of a universal storytelling structure. Coming from a technical game design background yet being artistically inclined, I never considered that atomic elements such as shapes, lines of movement and transitions contain a vocabulary strong enough to sculpt our mood, whether consciously or unconsciously. This book creates that wonderful feeling of learning new letters, which soon prove useful to form new sentences for bringing new poetry to the world."
—Stéphane Assadourian, Veteran Game Production Consultant and founding member of Ubisoft's Assassin's Creed franchise
on Chris Solarski's book - Interactive Stories and Video Game Art